This post contains affiliate links. This means I may receive commissions for purchases made through links in this post. For more information, please see my disclaimer here.
One of my favorite types of tabletop games to play are cooperative games. Co-op games are designed for players to play against the game itself and team up to beat the game. As Evil Husband and I focus on two-player games, co-op games help break up the monotony of always playing against each other. I had two choices from our collection for the “game I love,” Pandemic and Elder Sign. Pandemic is a co-op game where you try to stop the spread of disease across a world map. It is a decent two-player game, but I find it is more fun the more people you have and the more roles to fill. Elder Sign is a cooperative card and dice game that is good for 1-8 players. The theme of the game is inspired by H.P. Lovecraft’s horror stories and players take on the roles of investigators trying to prevent the return of an “Ancient One.” It may seem a bit complicated at first as there are a lot of components to the game, but it isn’t a difficult game to learn to play.
The game begins by picking out your investigator roles and the Ancient One you will be trying to prevent from awakening & entering our world. Each investigator role has different abilities that will help you as you try to collect Elder Signs, investigate and battle monsters. In a two player game, each player takes on two investigator roles.
Each player takes a turn with one of their characters completing adventures by rolling several die and attempting to complete the tasks on each card. Each card has different rewards ranging from weapons cards to Elder Signs, and sometimes even bad things will happen, like a monster appearing. Failing to complete an adventure may result in loss of health & stamina, character death, or a doom token added to the Ancient One’s card, resulting in the Ancient One being one step closer to awakening.
If a player wins an Adventure, the role that completed the tasks gets the card as a reward that can be turned in for weapons or to heal. As each investigator completes a turn, the game clock moves 3 hours forward. Every time the clock strikes midnight, a card is drawn from the Mythos deck, which results in all sorts of fun (not really) things that happen.
The game ends when you collect all the required Elder Signs for the Ancient One or the doom tokens awaken the Ancient One and you have to beat it. Each Ancient One takes a different number of Elder Signs to beat. In our case, it was 12.
The game comes with 48 Adventure cards, so there is a very good replayability value as the “museum” will be different every time you play. We played with the first expansion, UnSeen Forces which adds more Adventure cards and Ancient Ones. Most games we play average about 90 minutes, sometimes longer if cocktails are involved.
Check out my post for a quick & easy 2 player game.